World Cup 7

Special rule notice for event #05

Posted 19/03/2017 22:15 by ville_j

Current event (705) uses the apple bug at the start, which means it can be finished without taking all apples. This is intended. You need to take just 38 apples as specified in start of level (when apple count reaches 53 you can touch flower). You can also send unfinished replays, in which case amount of apples will count as your result.


Event #03 interviews

Posted 19/03/2017 22:08 by ville_j

First place – Zero
Will come later.

Second place – Zweq
Somehow lucked myself to top3, so here I am writing this crap. 703 was quite intense, höyled probably the most of any event yet (probably between 10 and 15 hours), and this really shows in my mood and attitude towards the level and the rest of the cup. Very tired. I would have been very upset if I hadn't improved 1:02,08 to 1:01,91 7mins before the deadline. I would have been very frustrated to send in a 1:02 time because missed 1:01 probably 50 times, but 1:01,91 was satisfying time for me, because I didn't want to beat Zero because he was always a bit faster than me throughout the week. He also probably missed a zillion good times but couldn't quite get a clean ride finished. Beating Zero would have felt a bit sad, so 0.05 behind him was the perfect spot for me. After seeing I beat kazan by 0.03 was icing on the cake.

We found styles pretty much on the first evening I think. Minor details came later, like 22s bounce we started using quite late to the week (I think i never made it well on live though xd). Zero already made 1:02 during the first 12hours, i belief, which was quite sik. Good involvement from whole team dat this time, except b33n3n3.

Not much to say about the level. It was oke, but nothing special. (I guess hard to experience cool feelings after seeing tens of thousands of levels)

Just very tired now... not expecting to play next event much :( but we will see. Wcup requires such extreme endurance, dedication and time investment. I'm not even playing much and I'm still tired already.

Lastly and most importantly, here is this interview written by bene:

bene - Last Monday at 3:33 PM
I'm motivated to write some today now

zamppe - Last Monday at 3:35 PM
go write my 703 interview
inb4 "b3n3n33 ashole"

bene - Last Monday at 3:36 PM
the level was very [insert descriptive word]. We found the [insert some style] early that made us much faster than everyone else. Kazan didn't even u1 min I think that's disappointing. Bene was spamming like a crazy man about some bugbounce end style that wasn't even possible in tas, he didn't play anything or contribute anything except wasting my time. Zero was playing nicely the entire week but he was [insert something bad about zero]. Pab finally started playing maybe he will actually be there for next event. FinMan is playing other games/not interested in wcup dunno where he was most of the time.


Third place – Kazan
What was your first impression of the level, and did that change over time when you played it?
cant say much about this lev because most styles were obvious. Sla made sure that it does not have complicated/annoying styles. only bounce in start maybe was hard. so it was fun hoyl lev to play and hard to cut time.

Were you surprised by your own and/or other's results?
got very good run for my style but missed start style of winners. was a bit sad.


Designer – Sla
What was the idea of this level?
First of all... Hi, my name is Alan.
I didnt have a real idea, its almost always the same case in every level i start making, then while im drawing and testing polygons, the idea slowly starts to grow. I was not going for anything complex/hard but fun, thats sure.

Were you surprised by the winning replay and style?
Once again the player told the designer how the level should be done. I didnt have idea of certain tricks i saw on winning rec. Such as: the mini-bounce after start hang wich put the bike much less time on the air before taking second apple (instead of brutalovolting-jumping to it), thats was a simple and great shortcut that amazed me; the second little trick new i saw on Zero's rec was the one after third apple, how he alovolted at wall and then used all the ground to acelerate there, instead of just jumping to the next triangle, wich was my plan (yet another way to lose time on the air); and for the last trick/variation, at about 30.90s on winning rec http://www.recsource.tv/r/kuiqmzjwvo Zero uses the floating polygon in a different way than i planned, wich also seems a better way to acelerate and get a good speed on the next surface.

I noticed that several players got hooked bug in two different apples and i apologize for that. Ill try to avoid that on next time, althought its kinda hard to predict exact position of head and wheels on every apple-touching. I would like to thank all those players who gave me positive feedback during event about this level, i was not expecting that at all. Also to all who played it, of course.


Event #02 interviews

Posted 12/03/2017 21:37 by ville_j

First place – adi
What was your first impression of the level, and did that change over time when you played it?
Mid length, tricky and some routes to test, so first impression was nice. However, I was worried about "1st apple" that would probably require annoying bounce. But fortunately...lower route turned out to be pretty fast. The more I played lower route the more I liked it. It was satisfying to keep finding new styles/moves all the time. Final route was actually very tricky, which I think suited well to me and talli.

Tell us about the style finding and höyling process.
At first I tested the upper route and got promising 15:65 2nd apple time with basic bounce. For the lower part I found almost all styles in 1-2 days and got 45.59 on Monday. I asked improvement suggestions from Koopa and he immediately suggested end spinning:

"ehkä lopun tiputuskin vois olla jollain konstilla nopeempi"
"jotenki spinnaisi noista kulkmista"

This did not lead to discovery of final end spinnings yet, but perhaps unconsciously it did lead to finding the 3rd last apple spin push style, which turned out to be necessary for the end spinnings to work well. For example Hosp had been trying end spinning without the preceeding spin push. And afterwards we heard that the situation was the same for finman.

On Wednesday we finally made breakthrough by finding the end spinnings (usually at least one important style/move will be found on Wed-Thu). It was found by talli after getting inspiration from nick-o-matic's rec where he had spinned in lesser extent. All in all it can be said that the final end style was truly team effort! After finding the end styles the route choice became crystal clear.

I got my first good finish 44:33 relatively quickly but had problems getting into höyling mood. For Luther the fun begins when all styles are decided and serious höyling begins...for me quite the opposite. On weekend I improved my time to 44:01 but kept failing end all the time. On Saturday night I decided to play as long as needed to get at least decent time (about 43:50-43:80). After all I became very obsessed and even skipped sleeping...or precisely went to sleep for 2-3 hours. Anyway it was very tough to play when being max tired but somehow I managed to do win time 2½ hours before deadline.

Actually I would've been 3rd with minimal höyling effort but I didn't want to speculate. Also there was good chance to win this event and/or take double victory for team, so I had to prioritize things.

Were you surprised by your own and/or other's results?
I thought that 43 would be really hard time to get without our end style, so there was chance to win. On the other hand 43 low wouldn't have been too hard to get with our styles. Maybe I was a bit surprised how fast times were driven using the upper route.

What are your expectations and goals for the rest of the cup?
I just try to do my best and let's see what the result is. At the moment playing is really fun, mostly thanks to active team members. Also special mention to Haamu who is playing his very first world cup. I've spied him quite a lot and have been giving some tips to improve his time. Also Bliz made very surprising comeback after 5-6 years break and instantly started to höyl world cup!


Second place – Zweq
Somehow lucked myself to top3 again. Level was quite bad for my taste, but that's just mostly due to nuances. Generally the lev looks nice for eye and low vertex density gives bit of an internal feel. Maybe with less apples or different object positioning I could like it more, but impsy to please everyone ofc.

It was a nice surprise that the other route was faster after all, and with absolutely fantastic end style. Was very magical feeling once again to eye winning rec. I didn't put much effort in the MiE route but still enough to fully appreciate what they managed to pull off. It seems like to get this magical surprise feeling requires some effort beforehand. Like: brain has completely excluded something, then someone proves you're wrong and completely idiot and dumb person, feels GREAT! Same happened with 43. He He when saw Labs start or with WC6 zebra pipe lev.

I felt in the beginning of the week already that the top apple first route was possibly 0.5 faster. That's why I chose it and didn't spend much time with the other route. Although I doubted my decision a couple of times because Zero got seemingly easily 44.xx very early to the week, like monday perhaps. But his rapid progression stopped (I guess he realized that my shitbounce style is faster and didn't orka after that) midweek. I think in the future he should spend less time in the beginning, and keep consistently playing the current active event the whole week. Pretty much same story with FinMan also. I mean obv should find all styles first before committing max hoylage xD. Pab and b3n333n33n didn't play again, what a ashole's.

Start of cup goeded max smooth for me so far, no burn effect in the horizon yet. We will see how that continues...


Third place – talli
What was your first impression of the level, and did that change over time when you played it?
First time saw lev was when watched adi's and Hosp's replays for up and down route. Thought it looked pretty tricky and nice. I just decided to choose the down route because seemed more fun, and actually never even got the first apple with the up route.

Tell us about the style finding and höyling process.
As said earlier I took adi's moves and went for some sloppy 45 mid on tuesday and sent it in actually cause that's what I often do and decided to not play anymore. Anyhow, on wednesday evening nick-o-matic was talking about spins at the end drop to allow landing more to the left for faster end. So I decided to test max alo spins with smibu sl and noticed you can actually push from the edge after the last apple, and ofc thanks to adi's moves before the drop I was able to find those moves pretty fast. After finding the perfect moves, I went online for hoylage the rest of the evening before going to sleep. Pr at that point was 44.64 and was very frustrated that needs to get bounce turn for u44 time which seemed to be too random for me to do consistently, so decided to go to sleep and thought will send in that time. Again, the next morning on thursday, adi had pasted a replay where he had an amazing landing using the spin moves which resulted to me thinking u44 ez with non bounce turn and went for it. About 2 hours later got satisfying u44 finish which I sent in also and pretty much didn't touch the lev anymore. Hope u liked cause very detailed stuff :-) Wanted to tell all the details about the end style so people will know it was all team effort and can't thank only one man.

Were you surprised by your own and/or other's results?
Yeah, I was pretty surprised to get so good result with the given effort. Need to thank my team MiE for finding the style that seemed to be faster than all the others.

What are your expectations and goals for the rest of the cup?
No expectations. Will be having fun with stylefinding mostly and driving somewhat satisfying finish with the found styles.


Designer – kuchitsu
What was the idea of this level?
The idea was to make a level using primarily "broad strokes", that is: little to no tiny details, somewhat large-scale design where every vertex has an important role and can't be removed without affecting the gameplay significantly. I can't say that I followed these rules religiously but they certainly had a strong influence on the whole thing. I was also partially inspired by roope (his battles often embrace that "broad strokes" philosophy or at least that's my impression of them) and Official Level Pack levs.

Were you surprised by the winning replay and style?
Oh yes! While making the level I had pretty much only one route in mind, which was the Zero\finman route. The top apple, believe it or not, was supposed to be impossible to take first: I even moved it a bit higher at some point to "ensure" that. But people in my team reached it very quickly, which made me worry about the quality of the level a lot. I was afraid that the bounce start will piss everyone off and the event will become a disaster. Then p-skript found somewhat reliable moves for it, which was a big relief for me, but still the bounce left a bad taste in my mouth.

So I was very, very happy to find out that the winner used a different style. And what a style it was! talli (and from what I've heard Hosp as well?) developed some incredible moves and adi executed them beautifully. The whole rec just made me smile and even laugh a bit, that's how satisfying it was to watch. It made me love the level 1000 times more and now I'm totally happy with it. Awesome job team MiE!

Other surprises include slick looking start bounce by Zweq, Zero and finman getting very close to Zweq's time with the intended style (who would have thought that the routes are so balanced?), AndrY_ getting in top15 (whaaat, I thought we are competing dude?!), and a cute replay by P3DaPro where he finishes the level without ever turning. :)

Tell us about the designing process.
First I created the starting polygon, then that triangle on which you change your direction. After that I made the bottom loop and spent some time refining it: I wanted it to be unsmooth but also easy enough to escape. Then I noticed that you can actually skip the loop, which seemed like a cool trick so of course I kept it. At that point I got a little stuck as I wasn't sure what to do, but I just tried improvising as usual and eventually came up with the area on the right. Somehow it still looked a bit plain, and then I realized that since I already made that "hollow" triangle polygon (I mean with a hole inside it) I might as well do the same thing with all other polygons except the outer one. So I did and that's when I started to really like the look of the level. After that I began working on the left part, which turned out very small in the end because I figured that the level was already long enough.

By the way, at that time the whole level used STONE2 as foreground, and that's actually how I came up with the name of the level. Because according to OLP19, if you use STONE2 without grass you'll get dunes. So I wanted a dunes-related name. That's when I remembered "Suna no Bara" (Desert Rose), some old anime I watched back in 2009. The title sounded kinda cool to me so I just went with it. Oh, and to expand on that desert theme I also added a few oasises in the form of little unreachable "islands" with some grass and greenery. Don't think anyone caught that but I like putting similar "story" ideas in Elma.

The level was originally meant for a level pack, but at some point I got sick of it and decided to just battle everything instead. However, something made me keep this one and eventually I sent it to World Cup. I wasn't expecting much, but to my surprise at the end of December 2016 I received a message from Kopaka telling that pretty much everyone in the committee liked what they saw. He also suggested that I might want to make it a little more pleasant visually. In particular, he said that STONE2 was perhaps a bit annoying for the eyes. I found myself agreeing with him so I changed the outer polygon texture to standard GROUND and also added a couple visual touches like that tiny triangle near the start. I still kept the visuals relatively simple since that was a theme I decided on at the very beginning.

In the end, the level turned out rather tricky and I think skilled players probably enjoyed playing it more than I did. Which is a little strange, but it's also one of the cool things about art. Sometimes you can't properly appreciate your own creation, but when you look at it through the eyes of others it suddenly gains new life and becomes more valuable to you. It is yet another reason to create stuff.


Event #01 interviews

Posted 02/03/2017 17:59 by ville_j

First place – Kazan
What was your first impression of the level, and did that change over time when you played it?
That was normal good 1st lev of cup. Only when found hard style it became less fun :)

Tell us about the style finding and höyling process.
1st day we found only 25.xx style, 2nd day found obvious fast style, then front wheel bounce turn, then final style.

Were you surprised by your own and/or other's results?
very surprised that nobody found different turn styles.


Second place – Bjenn
I thought it looked like a promising level as a first event, relatively short with an enjoyable set of obstacles which were pretty hard when me and Kazan found the best moves, and somewhat fun at least. Well Kazan actually found all styles, mostly because I was busy. I had a plan on trying out a thing or two in SL but Kazan got to it first so I felt that it was no point for me trying.

Kazan told me that it was okay if I found some moves too, I was like "ye ye I know :P", it's just that it feels like you already have found everything haha =DD Boomer told me "you need 21 bro if you wanna get top 5!" and so I kept playing now and then, it was a harsh style Kazan found, I had 22.22 for couple of days and I managed one more 22.22 (a tad of frustration).

I played totally 1-2 h on Sunday and suddenly improved at last when it only were 1h to dödline, got max happy and it sure gave results in the mean of my placement, "good effort Bjenn!".

Wasn't prepared that I would be number two with my tim0r, though I was pretty sure Kazan would win, crazy good ride :-) Good start of the cup, we will see what them future events bring, I am cautious having any expectation or goals of myself, but I secretly encourage myself and Kazan that we will wreck everyone with our co-operation xD

Mega interesting (and also greatly unexpected) to see Zweq be teamed up with [dat].


Third place – Zweq
I joined team dat to be able to openly discuss TAS styles with bene, but somehow we didn't have any discussions with bene and instead I played the lev (wcup701) live normally. I have to admit it's pretty different playing with a team, something I've never experienced in a wcup because WNO members never played any cup. More or less the last time I co-operated with someone in a cup was with orcc and I don't even remember what cup that was and when, but it must be over 10 years ago. Before that I played with axxu and tomcat in kingcup, which was probably in 2004. I was also surprised how little FinMan and Zero played, also Pab and bene didn't play at all. I hope FinMan and Zero will show more enthusiasism in the upcoming events.

So I reached position 3, that is a very acceptable result. Of course one always dreams of winning, but I also knew there was ilmaa in my time. Overall the event was a pleasant experience, because I didn't spend too much time on it, 1h a day start of the week, increasing to 2-3h a day towards the end of the week. In hindsight something was left in hampaankoloon for not beating bjenn, on the other hand I was definitely not the only one missing 21s. Kazan was unreachable anyway, would have taken an effort even with TAS to beat that time with dat styles.

The level was ok, in some ways even good, but levels that you very rarely finish tend to leave a bitter taste in mouth. The good bit about the level was that as we kept finding 0.05 faster details in start, the rest of the level became easier. Route was not hard to find, took probably 30min effort with milatool to get 22.5x. But liveplaying I started very casually. I think it was already wednesday when I finally finished a 23 ride. Saturday morn I finished a 22.22 and already thought of quitting, but since I already had a good touch and felt like ez 21, I thought what the hell. On sunday I improved to 22.18 and finally to 22.11, while missing a couple of 21 rides. Those final .11 gave 2 more päänahkaa, so I guess it's all cool.


Designer – roope
After we had lost the level we had planned to use for the first event, we didn't really have any other levs that felt like fitting for the first event. I decided to make one, since in the end, it would kill two birds with one stone: I always wanted to have a level in a world cup and we really needed to get a lev, fast. I made this lev (and a few others) pretty much in the last weekend, and we decided on this one. It had to be relatively simple, höylä-ish, short, and cool visuals, and I think I somewhat achieved that. The winning style was not planned though! We did a few test runs and it didn't seem like possible to do anything useful by going over the hang polygon, but whad'ya know. At least it resulted in a cool winning rec.

The info texts left to the start were something we discussed about using way back in our first WCup meetings last summer, since there might be a lot of players that haven't used the cup system before and might not know that you have to send your replays etc.


Welcome World Cup 7!

Posted 19/02/2017 22:00 by ville_j

World Cup 7 has officially started! The first two events are now available for download. Notice that there are two ongoing events at the moment: one normal event lasting for seven days and another special event which will run throughout the whole cup (this is the event #15 so it is listed as the final event at the bottom of the Events-page.

The main purpose of this Blog-page is to serve a platform for posting interviews of the top 3 kuskis on each event, but there might come some additional posts too. We will be announcing all World Cup related things on various channels so you shouldn't be able to miss any important stuff easily.

It's time to put your stoke glasses on and get höyling!


World Cup 7 starts on February 19th!

Posted 15/01/2017 18:26 by ville_j

Check out this amazing video from the previous World Cup to get an idea what to expect from the competition!